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Showing posts with the label videogames

No, the Blizzard Fans Aren't "Toxic", the Company's Practices Are

Let ' s face it, the first day of Blizzcon has brought some wonderful news. World of Warcraft is bringing back legacy servers pretty much for free and everyone is falling back in love with it. Overwatch and Heroes of the Storm are both receiving new playable characters respectively, which is obviously something welcomed by their communities. And after all these wonderful news, it had come to be the time for the Diablo panel. And we all know how that ended up. To understand why the ceremony has been such an infuriating failure, we need to travel back in time, all the way to the beginning of the year. Here we can see Blizzard posting job offers  for various Diablo related positions listed under the "Unannounced project" category. While this tells us absolutely nothing, the fan-base began to dig its own grave with speculations and theories about the  possible upcoming Diablo game. No one thought that maybe the time span between the first listing and Blizzcon w...

A Look at the Amnesia Franchise as a Part of the Internet History

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In the late 2010, the first videos of screaming youtubers began to emerge from seemingly out of nowhere. Horrified faces blabbered incoherent curses as ominous instrumentals accompanied dark cellar walls on their way to bring terror to a wider audience. These wall would later come to house one of the most infamous and terrifying monsters to ever come out of any videogame ever and leave a lasting impression on the audience and industry alike. Today, we will be looking at the story behind the infamous videogame  Amnesia: The Dark Descent, a game that shaped Youtube for years and that turned the tables of its content for even longer. Studio Conception and Penumbra Projects Back in January 2007, a freelance artist Thomas Grip and a musician Jens Nilsson decided to band together and found a game studio, naming it  Frictional Games . Despite having zero experience in the videogame industry and having only few small software projects behind them, they set off to create their ...